50-50 and Even-Money Equivalent Bets

by

Alan Krigman

ICON Inc

211 S 45th St

Philadelphia PA 19104

e-mail: alan@icon-info.com



In Chapter 9, Appendix C, of The Theory of Blackjack, and in Chapter 9 of Extra Stuff: Gambling Ramblings, Peter Griffin presents the idea of an "even-money equivalent bet" which yields the same expectation and variance as its actual prototype. Griffin uses the concept as a means of overcoming the limitations of a classical equation for the probability of being ruined before achieving a specified win goal. The applicable risk of ruin equation is given without proof, as it is in Epstein's The Theory of Blackjack. The same result is derived by Richard Reid in a paper published at the Math of Blackjack web site (http://www.bjmath.com/).

The even-money equivalent, and a related 50-50 equivalent, are useful artifacts independent of risk of ruin analyses. In particular, they can serve as standards for comparing wholly different bets and betting progressions
because they capture both the edge and volatility of the wagers in a manner with a high degree of intuitive appeal.

An even-money equivalent is a hypothetical bet of a derived size, paying 1-to-1, and its associated probability of winning, that yields the same expectation and variance as a prototype wager.


A 50-50 equivalent is a hypothetical bet of a derived size, and the magnitude of its associated payoff, that has a 50% probability of winning or losing, and yields the same expectation and variance as a prototype wager.

The principal statistical limitation of the equivalent bet concept is that it loses the information associated with "higher" moments of the prototype distributions. That is, equivalent bets account for expectation (first moment) and variance (second moment), but not for skewness (third moment), kurtosis (fourth moment), and so forth. Skewness is relevant to analysis of the short-terms typical of most gambling sessions, if not careers. Although skewness explains why many "systems" seem to work, as well as why bettors lose so often in games with low-probability high-jackpot payouts even when they have theoretical returns close to 100%, this parameter is rarely considered. Kurtosis and higher moments appear to be of little interest -- although this observation may result more from a lack of understanding than of fact . Fortunately, in many gambling situations, approximations are enough for the intended purposes with only expectation and variance taken into account. Games with short odds and small edge, positive or negative, are in this category.

 

Derivation of defining equations

The equations for even-money and 50-50 equivalent bets are relatively straightforward to derive. Assume the expectation and variance of the prototype wager are given as E and V, respectively. B is the amount of the equivalent bet, W is the amount collected when the proposition wins, and P is the probability of a win. Expressions relating the known expectation and variance to the unknown bets, wins, and probabilities are given as Equations 1 and 2.

Equation 1:
P*W + (1-P)*(-B) = E

 

Equation 2:

 

 

Even-money equivalent

For the even-money equivalent, set W=B in Equation 1 and solve to get Equation 3.

Equation 3:

 

Substitute Equation 3 into Equation 2. After a reasonable amount of cumbersome but straightforward algebra, this reduces to the quadratic in P shown in Equation 4.

Equation 4:
4p2 - 4p + (V/(E2 + V)) = 0

 

Equation 4 is of the "standard" form ax 2 + bx + c = 0, whose solution is x = [-b +/- sqrt(b 2 - 4ac)]/2a.

Applying this solution yields Equation 5 for probability of winning the even-money equivalent bet as a function only of the expectation and variance of the prototype. A little logic indicates that the positive sign yields the correct root because the probability will be greater than 0.5 when expectation is positive and less than 0.5 when expectation is negative.

Equation 5:

 

Plugging Equation 5 with the positive sign back into Equation 3 then yields the magnitude of the even-money equivalent bet as a function only of expectation and variance. The final outcomes are shown together as Equations 6 and 7. These forms differ slightly from those in Griffin's books; Griffin used the average squared result of the bet to simplify the calculation.

Equation 6:

 

Equation 7:

 

 

50-50 equivalent

For the 50-50 equivalent, set P=0.5 in Equations 1 and 2 to get Equations 8 and 9.

Equation 8:

 

Equation 9:

 

Solve Equation 8 to get B = W - 2*E and plug the result into Equation 9. This leads directly to Equations 10 and 11 for W and B, respectively, as functions only of E and V.

Equation 10:

 

Equation 11:

 

Using equivalents to compare bets

These equations are relatively simple to evaluate, to find the even-money and 50-50 equivalents of any bets for which expectation and variance are known. An Excel-97 spreadsheet accompanies this paper (equiv_bets.xls), which may be downloaded for a rapid analysis of various wagers.

Use of the even-money equivalents in analyzing the chances of achieving various win levels before exhausting a bankroll will be discussed in a subsequent paper. For present purposes, application of the equivalents focuses on offering a means of comparing otherwise disparate bets.

A $10 bet on the pass line with double odds has an expectation of-$0.1414 and a variance of 816.75. The even-money equivalent is a bet of $28.579 with a 49.753% chance of winning. The 50-50 equivalent is a bet of $28.720 to win $28.437.

One illustration of the way to use the above figures for comparison is to see the types of sessions a $10 flat bettor at blackjack might experience, relative to a person who plays single-zero roulette with $10 on black every spin. For the blackjack player, the game is like betting $12.25 with a 49.78% chance of winning even money. For the $10 roulette player, the game is like betting $10 with a 48.65% chance of winning even money. Clearly, the roulette player can expect smaller bankroll fluctuations during a session, and has less chance of success.

Likewise, a player accustomed to the bankroll swings experienced during a session of roulette betting $10 on the outside will be in for a shock at a Caribbean Stud table with a $10 ante. The former is like flipping a coin for $10.26 to win $9.72. The latter is like flipping the same coin for $22.98 to win $21.92. If the person is comfortable with the sessions experienced playing roulette this way for $10 a shot, these figures suggest that Caribbean Stud with a $5 ante -- equivalent to a coin toss for $11.49 to win $10.96 -- would be preferable.